AI Insights · Timothy · January 2023
Top 5 First Person Games on Android in Czech Republic Q4 2022
In Q4 2022, top first-person games in the Czech Republic on the Android platform saw varied trends in downloads, revenue, and active users. Discover the performance insights of these popular apps.
During the fourth quarter of 2022, the top five first-person games on the Android platform in the Czech Republic exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Call of Duty: Mobile Season 7 by Activision Publishing, Inc. saw a significant increase in weekly revenue, peaking at approximately $13.8K in the week of December 19. Weekly downloads showed an upward trend towards the end of the quarter, reaching around 1.8K in the final week. The game's weekly active users also increased, peaking at nearly 24K in the week of December 19.
Fishing Clash: Sport Simulator from Ten Square Games experienced a steady revenue trend with a peak of around $11.8K in the week of November 21. On the download front, the numbers saw a decline, ending the quarter at approximately 553. Active users fluctuated, peaking at over 8.3K in mid-October but dropping to about 7.6K by the end of December.
Minecraft by Mojang showed a strong revenue performance with a notable peak of around $9.6K in the last week of December. Downloads also saw an upward trend, spiking to approximately 2.8K in early December. Active users remained robust, peaking at over 55.6K in the final week of the quarter.
Standoff 2 by AXLEBOLT LTD saw a gradual increase in weekly revenue, culminating at around $4.8K in the last week of December. Weekly downloads also rose, reaching about 2.7K in the final week. The game’s active users followed a similar trend, peaking at approximately 5.6K in the last week of December.
Hunting Clash: Shooting Games, another title from Ten Square Games, exhibited variable revenue trends, peaking at around $3.6K in mid-December. Downloads showed a downward trend, ending the quarter with about 832. The game’s active users fluctuated, peaking at over 3.6K in late October but dropping to approximately 1.6K by the end of December.
For more detailed insights and data, visit Sensor Tower.